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Gaming

In reply to the discussion: Cave Johnson here... [View all]

Occulus

(20,599 posts)
2. And here is a day one review of the map editor
Wed May 9, 2012, 02:36 AM
May 2012

Holy crap!

No, really. HOLY CRAP!!

Valve just vastly increased the replay value of Portal2. The Community Map Editor makes Portal mapping easy. It's all literally drag and drop.

I think by far the most challenging aspect of the editor is making a map the player can't break. I've found myself resorting to making every surface unportalable unless I specifically want the player to portal there. To disguise this, I've taken to revealing with a button and a flip panel as many of those as possible.

I sincerely hope this is only a first step and not a finished product, though. Not because it doesn't work as intended- it does- but because it isn't enough. I want to be able to put every last entity type into the editor, dammit, and the lack of even lighting options just bothers me.

However, as a proof of concept, as a trial run, as the best damn thing to happen to game mapping ever, this really does the job. Caroline, get me a bagel and some cream cheese. We have some testing goodness to spread!

Recommendations

0 members have recommended this reply (displayed in chronological order):

Cave Johnson here... [View all] Hong Kong Cavalier Apr 2012 OP
...so awesome... LeftOfSelf-Centered May 2012 #1
And here is a day one review of the map editor Occulus May 2012 #2
Agreed. LeftOfSelf-Centered May 2012 #3
Latest Discussions»Culture Forums»Gaming»Cave Johnson here...»Reply #2