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EarlG

(22,632 posts)
Thu May 8, 2014, 11:10 AM May 2014

Elite Dangerous: Anyone watching out for this one?

This is the only project I've ever backed on Kickstarter, mostly due to my extremely fond memories of playing the original Elite on my Sinclair ZX Spectrum way back in the day.

I just read the latest email newsletter and I'm getting pretty excited!

Toto, I've a feeling we're not in Kansas anymore…



Lave. Diso. Leesti. Zaonce. The classic systems in the original Elite game evoke fond memories. Elite was the original 'open-world' experience, and one of the very first 3D games. It famously used every byte in the legendary the legendary BBC Micro computer to create 8 'galaxies' using just 22k of program and data memory. Yes, 22 kilobytes – that’s probably smaller than just about any email you’ll get today.

Crucially, though, it used amazing techniques that allowed a generation of gamers to experience something unique as they carved their own path through a dog-eat-dog, go anywhere, do anything galaxy and worked their way to the most iconic rank in gaming history – Elite. Those techniques were further expanded in Frontier a decade later, fitting an even bigger, richer world into 512k.

And of course, as everyone reading this newsletter knows, with Elite: Dangerous we are taking another huge step for today's hardware. Detail and accuracy has taken another great leap, but, we have a confession to make: Alpha builds 1, 2 and 3 have all used a 'skydome' – a static, painted backdrop around a 64 bit play space roughly 1 light year across. Within that all the planets and stars are still modelled, but the galaxy beyond was not. Until now.

Alpha 4 genuinely contains over 400 billion star systems. And they are all moving correctly; spinning, orbiting each other in an incredible astronomical ballet. We are also modelling interstellar molecular clouds, and though some of the detail in these (particularly for nebulae) will come after Alpha 4, wherever you are, the 'night sky' is accurate. Beyond our galaxy, perhaps surprisingly we do still have a 'skydome' - but it is now a staggering 100,000 light years away, containing all the other galaxies, including the Magellanic Clouds. That's one heck of a draw distance…

If you go to Earth (not available to travel to in Alpha 4 – but you can see Sol in the galactic map), you'll see our familiar constellations. In fact over 130,000 objects in the night sky – including all stars visible to the naked eye – are modelled. We can even show those joined-up Solar-centric constellations when viewed from elsewhere – which become stretched and distorted due to parallax. Want to travel to Orion's belt and see what good old Sol looks like from there? Do it. Or just sit and marvel at the local sunrise (yes all the planets are moving too) over the rings and moons of a gas giant you've just found.



To achieve this, we start out with the precise locations all the known stars, exo-planets, celestial bodies and phenomena. Beyond that, procedural techniques are used in conjunction with real, 'hard' physics to model the other hundreds of billions of star systems – the star’s location, type, temperature, chemical compositions, what planetary systems there are, etc.



13 replies = new reply since forum marked as read
Highlight: NoneDon't highlight anything 5 newestHighlight 5 most recent replies
Elite Dangerous: Anyone watching out for this one? (Original Post) EarlG May 2014 OP
Hell yes! Hong Kong Cavalier May 2014 #1
I'm watching it with one eye... LeftOfSelf-Centered May 2014 #2
Interesting... I am not familiar with this series but it looks like an amazing idea... Ohio Joe May 2014 #3
E3 Trailer. E3 Trailer. E3 TRAILER! Hong Kong Cavalier Jun 2014 #4
Oh heck yes. ctsnowman Jul 2014 #5
That and Star Citizen... nt uriel1972 Jul 2014 #6
I became a backer on Friday. Hong Kong Cavalier Aug 2014 #7
They just announced pre-order info: Hong Kong Cavalier Sep 2014 #8
December 16th! Hong Kong Cavalier Nov 2014 #9
Elite (1984) - Free Download Ohio Joe Nov 2014 #10
I'm sold... But I'll need this set up to play... Ohio Joe Nov 2014 #11
Very cool. E:D comes with full Occulus Rift support, too. Hong Kong Cavalier Nov 2014 #12
Sounds cool. Warren DeMontague Dec 2014 #13

Hong Kong Cavalier

(4,586 posts)
1. Hell yes!
Thu May 8, 2014, 12:09 PM
May 2014

I saw the docking demo video and was like

Tore it up on the original Elite on my C64. Then got Frontiers on my Amiga.

Cannot wait.

And it means I'm probably gonna have to get and Oculus Rift, despite their Facebook ownership.

2. I'm watching it with one eye...
Thu May 8, 2014, 01:27 PM
May 2014

I used to have "Elite" on my C64, but I was too young to really understand how to play the game.

Now I've got an eye on "Elite: Dangerous", but I'll make my buying decision once it's out and I have a better idea of what kind of game it is. I want to see how combat focused it is, because I much prefer trading and avoiding combat whenever possible. In my current "X3: Terran Conflict" game I avoided all combat until I had enough money to buy a big capital ship and put so many guns on it that I can cruise around enemy sectors without too much hassle. I know it's the boring way to play, but, I'm also the kind to get addicted to playing Euro Truck Simulator 2!

Ohio Joe

(21,894 posts)
3. Interesting... I am not familiar with this series but it looks like an amazing idea...
Thu May 8, 2014, 06:28 PM
May 2014

I'm going to have to poke about and look into this one.

ctsnowman

(1,903 posts)
5. Oh heck yes.
Mon Jul 7, 2014, 08:45 PM
Jul 2014

I hope it comes out and works. My all time favorite game was wing commander Privateer.

Hong Kong Cavalier

(4,586 posts)
7. I became a backer on Friday.
Sat Aug 30, 2014, 11:36 PM
Aug 2014

Last edited Tue Sep 2, 2014, 03:38 PM - Edit history (1)

And I think I've spent a good eight hours today playing the Beta.

Holy. Crap.

Combat's insanely hard, but it's freaking gorgeous.

I'll post screenshots as soon as I can upload them.

Screenshots below, but I do not know if you all can see them:

On approach to Azeban City:


Sittin' in my Sidewinder inside Azeban City, docked:


Flying around the I Bootis station:


Aulin Enterprise Station, on approach:


Screens don't do the game justice. The stations themselves are incredibly large, spinning in the dark of space, with small ships constantly on approach, departing, or on patrol. The shadows on the surface of the stations are always in motion, too. Combat is, as I said, incredibly hard right now, but I hope to be able to figure it out.

Hong Kong Cavalier

(4,586 posts)
8. They just announced pre-order info:
Fri Sep 12, 2014, 12:01 PM
Sep 2014

$50 if you pre-order it gets you:
• A digital download Elite: Dangerous
• Your very own Eagle fighter ship docked in a secondary location in-game
• Exclusive pack of ship paint jobs
• A ‘day one’ ship decal
• A digital players guide
• A digital concept art book
• Plus loads more digital goodies to be announced over the coming weeks.

All Kickstarter and alpha/beta backers get the above.

Once it's out, the game goes to $60.

Ohio Joe

(21,894 posts)
10. Elite (1984) - Free Download
Mon Nov 24, 2014, 09:09 PM
Nov 2014

Via Blues News... The Elite: Dangerous online store is currently offering the original Elite for free. You have to sign up for their store, which I guess I'll do (though I hate that shit), then you can check out and download it.

https://store.elitedangerous.com/usd/elite1984.html

Ohio Joe

(21,894 posts)
11. I'm sold... But I'll need this set up to play...
Tue Nov 25, 2014, 08:27 PM
Nov 2014

Found this link over at Blues News. It's in German (I think) and I almost turned it off because I was not sure what it was going to show beyond game play but... Just watch and be jealous:

Hong Kong Cavalier

(4,586 posts)
12. Very cool. E:D comes with full Occulus Rift support, too.
Fri Nov 28, 2014, 12:18 AM
Nov 2014

I may have to get a DevKit 2 when I have the cash.

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